Stefano said on twitter the other day that working with DX11 was weird because after making dramatic efficiency improvements codewise there was almost no measurable difference in performance.
Well it looks a hell of a lot better than that Ferrari video a few weeks back... I don't know what the hell that was supposed to be, this look pretty good to me - actually seems like it drives and sounds like LFS
If it's "only" that good physics wise then we're on the right track. However, I seriously doubt they've gone backwards from the tech demo - which drives very nicely.
Regarding Tristan's credentials, understand that he's been sim-racing (or at least involved with it on various levels, including being involved with LFS racing teams on and off) for at least a decade. That's about as far back as my input can provide, so it may be more than that. On top of that, however, he races semi-pro open wheeled cars regularly and has some connections (which I'm not at liberty to just spew) with Lotus that have afforded him opportunities aplenty that most of us won't ever see.
The main thing is that he's rather well versed in both "worlds" as it were. And in fact, this is the main key to the relevancy of his comments in terms of how a sim compares to the ultimate paradigm of reality. In case you're a (rightfully so) skeptic, all of this has been more than validated in this forum and others... not to mention his local newspaper
Exactly - this is a reasonable misconception though if glanced over by an individual not well versed in basic physics.. Rotation caused by differences in lateral grip between front & rear should cease entirely as that grip falls off at both ends due to the trailing off of mechanical tire forces at both ends of the car as it approaches a crest. Simple inertia. Since the front end will see this first by some fractions of a second, under-steer should ensue as well. Fascinatingly enough, this is what happens in the real world
What's the consumer version supposed to cost - is that vaguely decided at this point? I guess I better start saving now. 3D Vision alone is a big step in the right direction for gaming, I can't imagine it taking up my whole field of view etc - that's going to be amazing.
Not if you have a PC machine within specs released in the last 5 to 6 years; which is not unreasonable. AC does not have to run on outdated hardware to be successful.
Except for the fact that Calgary has more elevation changes than any city in North America, because it's in the foothills of the world renowned, highly sought after, Rocky Mountains - which are gloriously visible everyday on my way to work as the sun beams off their lustrous, sharply angled surfaces. But yeah, it's flat (:doh
Either that, OR, you've been bamboozled by the THC indoctrinated province in which you reside
Please don't respond to that guy... I have no idea what's going on there but this forum needs less of this and more actual thought.
I don't see that demand; in fact I find it quite conservative in it's computational requirements considering the output it generates (maybe it actually IS a screenshot generator alongside actually simulating very well?)
"It feels quite nice". That's a way of describing it after you've ingested more milligrams of Lithium than Charlie Sheen needs to act normal.
After this update I have absolutely zero (perceptible) input lag, and a constant 110FPS (in 3D).
Now that I can play it properly, it's far more amazing than I originally thought, and I already thought it was good - not realizing that the microstutter issues of the previous two builds were actually affecting me so much.
Now, it REALLY reminds of me LFS, but with far better transient behaviour in the tires (and a heck of a lot better visual presentation).
What I mean by this is that mechanically aggressive moments in LFS always feel way too dampened and sterile, which has always been blamed on "lack of seat of the pants feel". When iRacing first came out it challenged that theory and overall felt more "real" in limited situations like when you saved a slide, and it looked it too - but the illusion there is that the sim has more control than YOU do regarding whether that slide is either recoverable, or you're doomed to stamp a copy of your car into the nearest guardrail. This is NOT the case in Assetto Corsa. In what seems to be the best tire model I've ever had the pleasure of driving, it combines the visceral violence of certain spreadsheet sims with the elegance, predictability, and boner inducing pure driveablity of LFS in one incredibly intuitive package that is also lovely to look at.
After a few tentative laps I found myself madly sawing at the wheel, successfully navigating every corner with the zeal of a madman and an equally maniacal smile from ear to ear - suddenly I had at least a modicum of some genuine inkling of the emotions Tiff Needel expresses in all those YouTube videos!
In case I haven't been clear enough, the tire model is really, really, REALLY good, and the FFB is equally so once you get it dialed in - again, it reminds me of LFS but seems to deal with over-limit force conditions in a much more tangible fashion.
I have to block the thoughts of the Zonda R, the F40, the Beemers, the F458, OH MAN that Lotus 98T ... The thought of getting the pleasure to "drive" these in AC is fricking amazing, if you haven't helped to "green light" this project on Steam, you should be ashamed to be a simracing fan, because these guys deserve all the support they can get - even if you're not a Steam fan, there's a lot of benefit in terms of exposure and support to be gained.
If you don't have the TP, shell out the 2 bags of chips worth of cash for nKp (required to unlock the TP) to support Kunos and get it, you won't be disappointed, and you'll be healthier for not eating 2 bags of chips - not to mention the calories you'll burn happily sawing at your wheel in a euphoric state.
Also why I just would not use locked diff setups in most cars when I was racing in LFS in years past. Just couldn't bring myself to do it.
Exploiting physics bugs somehow robs my desire to suspend disbelief, and robs me of catharsis altogether. I'd rather place 2nd or 3rd driving properly than be 1st, and if I happen to pull off a first, all the better.