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Ball Bearing Turbo
S3 licensed
Quote from MAGGOT :That's especially interesting because there's a discussion on the rF2 bestowing the virtues of migrating to DX11 for the increased performance it would bring, rather than the graphical prettiness.

I think the context was within dx11 though not moving from 9/10 to 11.
Ball Bearing Turbo
S3 licensed
That's true.

Stefano said on twitter the other day that working with DX11 was weird because after making dramatic efficiency improvements codewise there was almost no measurable difference in performance.
Ball Bearing Turbo
S3 licensed
It's reasonable to assume it'll be more optimized than the TP.
Ball Bearing Turbo
S3 licensed
Well it looks a hell of a lot better than that Ferrari video a few weeks back... I don't know what the hell that was supposed to be, this look pretty good to me - actually seems like it drives and sounds like LFS

If it's "only" that good physics wise then we're on the right track. However, I seriously doubt they've gone backwards from the tech demo - which drives very nicely.
Ball Bearing Turbo
S3 licensed
Haha, I forgot about that... It's still creepy how his eyes roll back in his head when he's loading the cakes, like some sort of cookie monster...
Ball Bearing Turbo
S3 licensed
First off:

Regarding Tristan's credentials, understand that he's been sim-racing (or at least involved with it on various levels, including being involved with LFS racing teams on and off) for at least a decade. That's about as far back as my input can provide, so it may be more than that. On top of that, however, he races semi-pro open wheeled cars regularly and has some connections (which I'm not at liberty to just spew) with Lotus that have afforded him opportunities aplenty that most of us won't ever see.

The main thing is that he's rather well versed in both "worlds" as it were. And in fact, this is the main key to the relevancy of his comments in terms of how a sim compares to the ultimate paradigm of reality. In case you're a (rightfully so) skeptic, all of this has been more than validated in this forum and others... not to mention his local newspaper

Quote from Born2BSlow :It looks like the car goes light over a crest with quite a bit of steering lock on so the car starts to rotate. I'm not an expert but wouldn't you expect this? There is a roundabout near my house which has quite a dip and crest, if I hit it at 40 and I'm not dead straight the car tries to rotate as the wheels lose lateral grip near the end of suspension travel. I will try that sector out tomorrow and see if it is still the same. I'm getting the evils from wifey for spending my wedding anniversary chatting on forums I don't think I will get away with getting my wheel out and getting my game face on as well.

Quote from tristancliffe :In my experience, if tyres lose grip they impart less rotation on the car, not more.

Exactly - this is a reasonable misconception though if glanced over by an individual not well versed in basic physics.. Rotation caused by differences in lateral grip between front & rear should cease entirely as that grip falls off at both ends due to the trailing off of mechanical tire forces at both ends of the car as it approaches a crest. Simple inertia. Since the front end will see this first by some fractions of a second, under-steer should ensue as well. Fascinatingly enough, this is what happens in the real world
Ball Bearing Turbo
S3 licensed
Quote from dawesdust_12 :Calgary is great if you enjoy kayaking to work.

That was only for 3 days in the last ... recorded history.
Ball Bearing Turbo
S3 licensed
What the hell Dustin no mention Calgary - clearly the best place to live in Canada! Yeehaw!
Ball Bearing Turbo
S3 licensed
Huh... so Dustin has fans.
Ball Bearing Turbo
S3 licensed
What's the consumer version supposed to cost - is that vaguely decided at this point? I guess I better start saving now. 3D Vision alone is a big step in the right direction for gaming, I can't imagine it taking up my whole field of view etc - that's going to be amazing.
Ball Bearing Turbo
S3 licensed
The most glaring issue that I see is inconsistency.

Which means the physics are not nearly "unified" enough. Some cars feel very good, others... not so much.
Ball Bearing Turbo
S3 licensed
Quote from seniecka :It's gonna be a pain in the ass for pc machine.

Not if you have a PC machine within specs released in the last 5 to 6 years; which is not unreasonable. AC does not have to run on outdated hardware to be successful.
Ball Bearing Turbo
S3 licensed
Quote from PMD9409 :I'll take anything.

Quote from dawesdust_12 :

Quote from PMD9409 :I'll take any car and track combination they throw at us.

ROFL!

AlienT; I don't think you have anything to worry about.
Ball Bearing Turbo
S3 licensed
And a pretty tame car to go with the crappy circuit :/

Hopefully the real demo will be F40 @ Nordshleiffieififie
Ball Bearing Turbo
S3 licensed
The Elise sounds are samples, have a look at the game files
Ball Bearing Turbo
S3 licensed
Anyone have any idea if this game works in 3D (using 3D Vision?)
Ball Bearing Turbo
S3 licensed
Quote from dawesdust_12 :I would take Jeff's review with a grain of salt. He CHOSE to live in the boring flatland called Alberta.

Except for the fact that Calgary has more elevation changes than any city in North America, because it's in the foothills of the world renowned, highly sought after, Rocky Mountains - which are gloriously visible everyday on my way to work as the sun beams off their lustrous, sharply angled surfaces. But yeah, it's flat (:doh

Either that, OR, you've been bamboozled by the THC indoctrinated province in which you reside

Quote from Boris Lozac :lol, whatever man. Leave me out of whatever shi* you're going through. No, that was so self-orbiting from me, leave us ALL out of it.

Please don't respond to that guy... I have no idea what's going on there but this forum needs less of this and more actual thought.

Quote from dawesdust_12 :... Assetto Corsa does feel quite nice. It's fairly demanding on computers (It's like the Crysis of racing sims) but is quite nice to drive.

I don't see that demand; in fact I find it quite conservative in it's computational requirements considering the output it generates (maybe it actually IS a screenshot generator alongside actually simulating very well?)

"It feels quite nice". That's a way of describing it after you've ingested more milligrams of Lithium than Charlie Sheen needs to act normal.
Ball Bearing Turbo
S3 licensed
Zero issues after the patch.

After this update I have absolutely zero (perceptible) input lag, and a constant 110FPS (in 3D).

Now that I can play it properly, it's far more amazing than I originally thought, and I already thought it was good - not realizing that the microstutter issues of the previous two builds were actually affecting me so much.

Now, it REALLY reminds of me LFS, but with far better transient behaviour in the tires (and a heck of a lot better visual presentation).

What I mean by this is that mechanically aggressive moments in LFS always feel way too dampened and sterile, which has always been blamed on "lack of seat of the pants feel". When iRacing first came out it challenged that theory and overall felt more "real" in limited situations like when you saved a slide, and it looked it too - but the illusion there is that the sim has more control than YOU do regarding whether that slide is either recoverable, or you're doomed to stamp a copy of your car into the nearest guardrail. This is NOT the case in Assetto Corsa. In what seems to be the best tire model I've ever had the pleasure of driving, it combines the visceral violence of certain spreadsheet sims with the elegance, predictability, and boner inducing pure driveablity of LFS in one incredibly intuitive package that is also lovely to look at.

After a few tentative laps I found myself madly sawing at the wheel, successfully navigating every corner with the zeal of a madman and an equally maniacal smile from ear to ear - suddenly I had at least a modicum of some genuine inkling of the emotions Tiff Needel expresses in all those YouTube videos!

In case I haven't been clear enough, the tire model is really, really, REALLY good, and the FFB is equally so once you get it dialed in - again, it reminds me of LFS but seems to deal with over-limit force conditions in a much more tangible fashion.

I have to block the thoughts of the Zonda R, the F40, the Beemers, the F458, OH MAN that Lotus 98T ... The thought of getting the pleasure to "drive" these in AC is fricking amazing, if you haven't helped to "green light" this project on Steam, you should be ashamed to be a simracing fan, because these guys deserve all the support they can get - even if you're not a Steam fan, there's a lot of benefit in terms of exposure and support to be gained.

If you don't have the TP, shell out the 2 bags of chips worth of cash for nKp (required to unlock the TP) to support Kunos and get it, you won't be disappointed, and you'll be healthier for not eating 2 bags of chips - not to mention the calories you'll burn happily sawing at your wheel in a euphoric state.
Last edited by Ball Bearing Turbo, .
Ball Bearing Turbo
S3 licensed
What's there to see? Leave that to the oncoming. No big deal.
Ball Bearing Turbo
S3 licensed
Me five. Obviously. Why would you look?
Ball Bearing Turbo
S3 licensed
Quote from rediske :I'll start off with Hill Climb Racing

so addictive I can't stop playing it...

Thanks for sucking hours out of my life with that one
Ball Bearing Turbo
S3 licensed
I wasn't 100% sure, but I assumed it was classic Shotglass sarcasm / humour...
Ball Bearing Turbo
S3 licensed
Quote from tristancliffe :Up to a point, yes. I try to maximise myself of course. But I don't like to 'cheat'. To me that's using, say, a setup exploit where lower is always faster even though the car is bottoming all the time. I'll set the car up so it isn't bottoming all the time (unless it's a car that is meant to, for example 80s F1 cars with the magnesium skid blocks!). I also try not to use kerbs that would cause damage in real life (not so much of an issue in tintops admittedly), or cut corners where that would result in a penalty in reality.

I'm self policing, rather than exploiting every bug or limitation of a physics engine. Within those [flexible and impossible to perfectly define] parameters I try to go fast.

The FO8 ride height bug, whereby everyone used nose high setups to get the underfloor downforce component adding to acceleration is a case in point. Undoubtedly faster, but completely unrealistic. I wouldn't do that (anymore!)

Finally, you're seeing things MY way .

Also why I just would not use locked diff setups in most cars when I was racing in LFS in years past. Just couldn't bring myself to do it.

Exploiting physics bugs somehow robs my desire to suspend disbelief, and robs me of catharsis altogether. I'd rather place 2nd or 3rd driving properly than be 1st, and if I happen to pull off a first, all the better.
Ball Bearing Turbo
S3 licensed
And here I was expecting a thread about your new Russian mail-order bride :doh:
FGED GREDG RDFGDR GSFDG